This is brilliant, we were graced by Neil last year twice in
a row is just a blessing in disguise for all budding concept artists/
illustrators out there. Having over 12 years of experience on the video games
industry and a wealth of experience doing other projects such as comic
covers/scripts and also book covers. During his time in the Video games
industry he specialised in Character art.
Here are some projects Neil has worked on, Black Library,
Horus Heresy, Rebellion: 2000AD and has also worked on some BBC comic strips
such as Sarah Jane’s Adventures.
This session developed into being a skills development
session for all budding concept artists, I even had a go and enjoyed it, and
I’m more of a narrative/story driven creative.
Having this wealth of experience, it was truly an honour to
have Neil assist us in creating at least a very basic piece concept art, he
introduced us to a basic brief, “Design a Robot from the English Civil war (1642-1651) this is how Neil
would go about the brief.
1.
Initial Response
2.
Get Down as many ideas as you can
3.
Don’t worry about tidiness
4.
Keep it simple
5.
No need for detail yet
6.
Draw without borders or edges
7.
Draw everything that springs to mind
8.
DRAW DRAW DRAW
Then
1.
Re-Sketch the idea that you like
2.
Research more about the idea
3.
Redraw, develop
4.
Add colour/details
Use as many layers as possible, layers are your friend.
Neil also quoted near the end, “Give quality a reason to be
there” That really reflects in his work, and explains on its own why he has
been so successful in the industry and in freelance.
“Go and draw, when you’re finished drawing, go draw some
more”
It was surprisingly hard to cover what I haven’t covered
last year, this session was amazing to have Neil constantly walking around the
room handing advice to us all.
By Nick Mason, Level 3 Gaming student
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