The second lecture of the day and I find myself sat in front
of Andy Davis a Technical Artist working at Rockstar. Andy started by telling
us his background, he was into music at first, instead of gaming he was in a
band, but when he decided to pack that in he went back to what he was really
interested in, which was painting, architecture and 3D art. One of the strange
things that he told us was that he wasn't a big gamer and that he was only
looking for a career, which I find kind of odd, but hey... he said you don't
have to be really into games to be a Technical Artist, I can understand, not
everyone is into games as much as me and many others.
His first few games he worked on that got him into the
industry were mainly quiz and kids games that he said he enjoyed but he wanted
a bit more of a challenge, since Andy was only into the look of a game he
wanted to find something more interesting for him. The next job he had was
working on the Lego games, games you will probably know, LEGO Star Wars,
Indiana Jones, Rock Band, Etc.
Andy highly recommended Technical Artist as a job, because
there is not a lot of stress and you get to socialise and meet lots of new
people within the industry, but it comes at a cost... this is a job option for those
that are really good at maths, problem solving and good communication skills.
This job is not for the weak, only the strong will survive.
He described a typical day at work:
Morning: E-mail/sync/task list (Organising)
Lunch: Gaming/Personal projects (Relax)
Afternoon: Core Work
Evening: daily report/ crunch (Long Hours)
Sound like fun? If yes, then this maybe something you might
want to look into.
Next he told us the software we would have to be well
acquainted with.
Key Software Skills:
Maya/ 3D Studio Max
Photoshop/ Illustrator
Source Control: Perforce/Subversion/Bit Keeper/Source Safe
Motion Builder
Video: After Effect/Premiere/Final Cut
Flash
Audio: Sound Forge/Logic/Pro Tools/ Cubase/Reason
You will have to know some inside out but only the main ones
like Photoshop.
Andy works in London, he said that sometimes you will have
to move to where the work is, so if you are thinking of working for a big AAA
company then you may have to be prepared to move somewhere the company will
need you most, or otherwise... no job for you. In order to get any job in the
industry your CV must be written with you job you want in mind, so what I mean
is if you were going for an interview for a Technical Design company you will
not only want to put what you have done but also send them your work by sending
them a link to your website with evidence of the things you have done and also
take a laptop to the interview with a tool you have designed so you can show
them what you are made of.
Andy ends his lecture by saying that he is proud and
passionate about his work, a little Q&A at the end and wished us luck in
the future.
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