Tuesday, 12 February 2013

Andy Davis 'Lets' get technical'

Hello and welcome back to the Confetti website, this is my second session of the day, and was one of my most enjoyable experiences yet.

Andy Davis is one of our headliners this Industry week, and it is clear why, Andy is multi-talented and was quick to showcase his abilities during the session today. Andy is currently a technical artist at the world renowned studio Rockstar Games and has worked on many titles, some of which include Max Payne 3 and some from the Lego series.

As normal, Andy started off by wowing us all by his academic success, it all kicked off in 1991 when Andy took his BA Hons in Architecture and also studied BTEC’S in Music Technology and Computer Aided design, it is also worth noting that he took part in a band, but was more interested in the behind the scenes than playing!

He stepped it up a notch between the years of 1997 and 1999 where he studied an MSC in Computer Aided Graphical Technology Application. Already having this brain of excellence by this age, it was only fitting that he would go onto big things, and he did just that.

Although before he made it big, he worked in other studios such as Magenta Software located in Liverpool, he also worked on titles such as Lego Starwars, Lego Indiana Jones, Lego Harry Potter and Lego Rockband, although these are considered large titles, he still went on to bigger things. During his time on the Lego projects, he devised a tool which made construction animation of Lego assets easy, and it looked amazing.

After hearing all of this I was intrigued to hear what the role of Technical artist consisted off, because it sounded easy to start with, how wrong was I? Nothing ever comes easy!

“A bridge between the art and the code” our headliner said, he went into such detail about how much would be required of a technical artist, such examples of software, programming languages and specific skill sets you must have to excel in this position.  Some software included, Autodesk 3DS Max and Maya and Photoshop, while some programming/scripting language include Mal, MaxScript and Python.

Rather amazingly, this wasn’t all he also spoke about, he discussed the rather important yet still small jobs he could be expected to do during production, some of these jobs include optimisation, which is exceptionally important to make things look good with limitations in place, to help make the game run smoothly without any problems such as crashing. He would also have to keep documentation of any tools that he made or help to maintain the companies Wiki.

This opportunity was great for all aspiring Technical Artists, Andy went into such detail about his job and gave a clear overview of his role, and this is pretty much considered golden, as not a lot of people would do such a thing.

I thoroughly enjoyed this opportunity to sit in on a session with someone with such prestige, Industry week can only get better and better, and this was only the first day! There is sure more to come!

Thank you once again for reading this blog.

By Nick Mason, Level 3 Games Student

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