Right so this was another lecture
and it was interesting Andy talked about his past work and how he worked at Travelers Tales (they have the game licences for LEGO) which was awesome because I love
the Lego games they’re so funny and good, anyway he worked as a technical
artist there which basically half way between an artist and a scripter and what
he does for a job is he makes tools for artists, which to be honest I was like,
is that a job? But when he explained it in full, it’s cool. His job is to help
make tools and plugins to help artists to do stuff quickly and it’s a good job
because he’s always being tested and learning new stuff which keeps things
interesting and makes what he does so good as he can just make anything to help
people and helping people is nice.
Right so if you want to be an
technical artist Andy put some stuff up on the presentation that would be good
for you to learn so I have a list of stuff which will help and will tell you a bit
more about what he does and how you can do it.
A technical artist is:
- Generalising
- A bridge between a developer and an artist.
- A tool creator
- A specialist artist
- A trainer
- A problem solver
Coding languages you need to learn:
-
Mel
-
Maxscript
-
Python
-
C#
-
C++
-
Objective c/ android
-
Html 5
Tools that you may need to create:
Functionality tools:
-
Exporters
-
In house attribute manager
-
Portal manager
-
Workflow tools
-
Selection utility tools
-
User interface customization
-
Attribute setter modelling macro
-
Automatic rigging tool
-
Renamer tool
-
Batch exporter
Now this is the meaty part where he told us everything he
does and helps with:
-
Optimisation:
Optimisation:
-
Polygons
-
Streaming
-
Textures
-
Dynamic objects
-
Documentation and training:
-
Maintaining a wiki
-
Tool documentation
-
Game functionality
-
Bug hunting
-
General art bugs
-
Technical setups
-
Tools bugs
-
Rigging
-
Skeletal hierarchy building
-
Movement constraints
-
Control interfaces
-
Shader writing
-
HLSL
-
GLSL
-
CG
-
Animation/effects:
-
Custom animation’s
-
Partical systems
-
Physical simulation
Well now you know what you need to do to become a tech
artist then you can go and study at home and become the next Andy Davis.
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