CONFETTI were pleased to welcome Author and
current Games Tester, DAN JACOBS, to kick-start Confetti's aspiring gaming
engineers, publishers, developers and all those in between, into the first day
of INDUSTRY WEEK 2013! And I was also lucky enough to get a little insight into
the music side of the gaming industry and hearing familiar names such as the
delights of Sets and Nintendo; immediately taking me back to my childhood days,
transmitted animated, 8-Bit signals to my 90's child memories of play on my
Default Mega Drive on Sonic The Hedgehog! Hearing Dan speak of where his
passion for gaming and fantasy came from made me wish I'd have brought my 3D
geek glasses and my Nintendo Advance along with me!
Having that Dan has experience in working with such dealings as well-known
Gaming Industries and names from Sega to Disney, he firstly spoke about
business' strategies and how they can work well and also the advantages and
disadvantages of this demanding and rapid developing industry. He spoke with
such excitement about coming to the penultimate milestone of having the thing
all Gamers dream of - the 'GAME RELEASE' of a product that you have put such
hard work into.
He also spoke about some legal aspects of the Gaming Industry and how he was
once involved in the termination of a release to a few games, thanks to having
the stereotyped 'dream job', or so I thought!
After revealing stories about his career that brought laughter, excitement and
reaped hidden sweets in the gaming industry to Confetti's driven Gaming
Students.
Dan shed light into the gaming industry and I was actually inspired by his
interview, which I didn't think I'd initially enjoy. Being an outsider, more
swayed over to Audio and Sound, I was captivated to see that both industries
actually do cross over, opening more doors on my journey. He inspired
budding gamers to be prepared for the set backs of being a gamer and to stay
focussed on getting that career. Along with this he taught how to become more
appealing to gaming employers, which was both interesting and humerous to hear
as he told us of the crazy lengths some had gone through along the way.
Dan wrote his book 'Cheat Mode' as a self-guide to his younger self about the
industry, quoting "I always wished there was a book that was around when I
was younger that taught me what I know now".
With Dan ending his lecture interacting with his crowd, answering their
differenciating questions, giving sound advice and, most importantly, giving
examples of his REAL Industry Experience. This seminar was a real eye-opener
and has now altered my outlook on the gaming industry, as well as my possible
career choices.'Cheat Mode' sounds like a great guide for a wide range of people.
By April Allwood, Level 3 Music student
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